The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color

Its a mechanic that cares about certain card types , similar to how cards like Dragon's Claw and Aether Gust care about cards with a particular color
We are seeing a trend in 2026 where Life Gain and Toughness archetypes are merging, and Treebeard is the bridge between those strategies
1 Golgari Rot Farm
The priciest in that release is this eternal Fog, which can be replayed over and over again so long as you sacrifice a land for buyback
Seven mana for a 4/4 flier usually means youre getting some kind of useful ability or keyword on top of the vanilla creature